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Occupation now available on the App Store! PDF Print E-mail
Written by Admin   
Tuesday, 25 March 2014 03:37

Today Occupation was published on App Store:

https://itunes.apple.com/us/app/occupation-vr/id835850119?mt=8

 
My Game Demo at Google Play PDF Print E-mail
Written by Admin   
Sunday, 24 March 2013 21:05

You can download it here: https://play.google.com/store/apps/details?id=com.the3daction.Occ

Features: Autoaiming, Day/Night cycle, Around 300 citizens at the map (peacefull time) and around 500 monsters and zombies (occuped village).

 

 
Shooter Engine 2.4 PDF Print E-mail
Written by Admin   
Wednesday, 06 February 2013 14:30

A big update. What new:

  • Enhanced headbobbing for FPS Player - it can have movement along 3 axes and rotation around 3 axes (FPSCamera script).
  • TPS camera uses character animation when reloading, weapon switching, and when player damaged and damage animation is playing. First person camera target's position and rotation used for camera positioning. You can adjust it initial position and rotation for best result.
  • Enemy Respawns scripts were rewritten and optimized. Now array of different enemies can be assigned. At respawn time, a random enemy is selected from that array to respawn.
  • LevelStatus script now has 2 new parameters - "max enemies on the level" and "max friends on the level". Respawns paused, when this number reached, awaiting enemy killing or deactivating. Set to 0 to disable this feature.
  • Updated AI scripts. Now they have "Flee probability" parameter (0...1). If equal 1, AI always flee instead of attack. When AI flees, AI uses any suitable waypoint placed on the level for movement direction, instead of waypoints with his group name. "Panic" sound can be played when AI flees.
  • Radar now can be turned into navigation system (like Google Navigation). To make it work, Player must have NavMeshAgent or AIFollow script attached. To set/unset/change radar navigation target, Trigger script can be used.
  • Negative score (LevelStatus script). You can set negative score for any AI in CharacterDamage/DamageReciever scripts. When total amount reaches LevelStatus negative score threshold, game over screen shown.
  • Game Over screen. Used with negative score or when Player died and no more lives are left. GameStatus script has a setting for it.
  • Improved damage animations for AIs and TPS Player.
  • Improved PlayerSpeech script.
  • Many improvements and bugfixes in many other scripts.

See updated Zombie demos. Also, all features of lastest version can be seen in this video - http://youtu.be/rB-wi1I3ELo. (Demos not included in the project).

 
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